Video Game Technology Fuels £1.3 Billion Value in UK Non-Gaming Industries

Video Game Technology Fuels £1.3 Billion Value in UK Non-Gaming Industries

Study reveals the widespread adoption and impact of video game technology in various sectors

The UK video game industry has long been recognized as a powerhouse, but a new report sheds light on its far-reaching influence beyond gaming. According to a study conducted by FTI Consulting and UKIE, video game technology used by non-gaming industries in the UK was valued at an impressive £1.3 billion in 2021. This “spillover” technology, which includes game engines, virtual reality (VR), and 3D rendering software, has not only contributed to economic growth but has also revolutionized sectors such as information technology, energy extraction, and business services.

The Value and Impact of Spillover Technology

The report highlights the significant value of video game technology in non-gaming industries, equating it to the timber and forestry, aluminum production, and cycling industries in the UK. This demonstrates the breadth and depth of its impact on the economy. Moreover, the adoption of gaming resources has created 9,900 positions within the country, further solidifying the industry’s role as a significant driver of employment.

Gaming Resources in Various Sectors

The study reveals that information technology, energy extraction, and business services are among the top adopters of gaming resources. These industries have recognized the value of video game technology in enhancing innovation, improving product designs, and elevating consumer experiences. By leveraging game engines, VR, and 3D rendering software, they have harnessed the power of gaming technology to drive technological advancements and gain a competitive edge.

Healthcare’s Potential in Video Game Technology

While healthcare currently sees a smaller impact from the use of video game tools, the report suggests that this is set to change. In fact, the study predicts that by 2025, healthcare will be among the top three industries applying VR to its resources. Already, game engines are being utilized in patient care, showcasing the potential for further integration of video game technology in the healthcare sector. This opens up possibilities for immersive training simulations, therapeutic applications, and enhanced patient experiences.

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Video Game Technology as a Catalyst for Technological Development

UKIE co-CEO Dan Wood emphasizes the role of video game technology as a driving force behind technological development across various sectors. The report’s findings provide compelling evidence of the industry’s significant value to the UK economy. From fueling innovation to improving product designs and enhancing consumer experiences, video game technology has become an indispensable tool for businesses seeking to stay ahead in an increasingly competitive landscape.

Conclusion: The latest report on the spillover impact of video game technology in non-gaming industries underscores its immense value and potential. With a staggering £1.3 billion contribution to the UK economy in 2021, this technology has become a driving force for economic growth and employment. As sectors such as information technology, energy extraction, and business services continue to harness the power of gaming resources, the influence of video game technology is set to expand further. Additionally, the healthcare sector is poised to embrace VR and game engines, paving the way for exciting advancements in patient care. The report’s findings solidify the video game industry’s position as a key player in shaping the future of technology across multiple sectors, demonstrating its ability to drive innovation and create tangible value beyond the realm of gaming.